Building the Best PC for Monster Hunter World
Last updated: August 2019
Monster Hunter World is a critically acclaimed experience, but a difficult game for a PC to run. Like its predecessors, MHW is a game about hunting and killing gigantic monsters in an expansive fantasy world. It’s the first main-series/non-spinoff Monster Hunter game to be ported to PC, and it has quickly joined the ranks of PC ports of great games that are poorly optimized for PC.
As it stands, this immensely popular and critically celebrated game has ‘Mixed’ reviews on its Steam Store page; the majority of the positive reviews talk about the content of the game itself, and the majority of the negative reviews talk about its poor performance.
But Monster Hunter World’s poor optimization doesn’t change the fact that that the gameplay is fun; nor that the world design is incredible; nor that folks want to play it!
So just what does it take to run Monster Hunter World with high FPS? What’s the lowest-tier modern PC that can run MHW consistently above 60 FPS at 1080p with low settings? What sort of PC would be needed to run MHW with 60 FPS at 4K on the highest settings? Which in-game graphics settings have the biggest impact on the game’s performance?
You’ll find the answers to all of these questions and many more in the article below!
In Section 1, we discuss the official minimum and recommended specifications for Monster Hunter World, and what kind of performance each set of specs could provide.
In Section 2, we provide four balanced example builds geared toward providing enough power to run Monster Hunter World at 60 FPS with different resolutions (1080p, 1440p, and 4K).
Finally, in Section 3, we have put together a Monster Hunter World graphics settings guide that will tell you what each graphics option does, and how much each of them impacts the FPS of the game.
Monster Hunter World Official Hardware Requirements
The official system requirements for Monster Hunter World, according to Capcom, are as follows:
Minimum System Specifications:
- CPU: i5-4460 or FX-6300 (Modern equivalent: R3 2200G)
- Graphics Card: GTX 760 or R7 260X (Modern equivalent: GTX 1050 or RX 560)
- RAM: 8GB
- Storage Space: 20GB
Recommended System Specifications:
- CPU: i7-3770 or i3-8350 or R5 1500X
- Graphics Card: GTX 1060 3GB or RX 570
- RAM: 8GB
- Storage Space: 20GB
With a PC build that exactly meets the official minimum specifications above (featuring, for instance, the R3 2200G and the GTX 1050), we would expect a person playing Monster Hunter World at Low settings on a 1080p monitor to be able to stay consistently above 30 FPS. Playing MHW at Low settings on a lower-resolution monitor, such as 720p or 900p, should allow a minimum-specifications build to stay above 60 FPS consistently.
With a PC build that exactly matches the official recommended specifications above (featuring, for instance, the R5 2400G and the GTX 1060 3GB), we would expect a person playing Monster Hunter World at Medium settings on a 1080p monitor to be able to stay consistently above 60 FPS. Playing MHW on a lower-resolution monitor should make it possible to stay consistently above 60 FPS at High settings (not Highest) with a recommended-specifications build.
As you can tell from the two preceding paragraphs, the official minimum and recommended specs for this game are . . . a bit optimistic, relative to the actual difficulty of running this game well. For running the game smoothly, we would recommend slightly more power for most users. In the next section, we provide precise recommendations for builds that can provide 60 FPS at various resolutions.
Example Monster Hunter World PC Builds
These builds are designed to provide sufficient computing power for playing Monster Hunter World at 60+ FPS (or 100+ FPS, where noted) at 1080p, 1440p, or 4K resolution.
If you're not sure what resolution you want to play at (or how the different resolutions compare to each other), then take a look at our monitor resolution explanation page.
If you're not sure what frame rate you want to play at (or what frame rate is), then take a look at our FPS explanation page.
NOTE: Frame rates above your monitor's refresh rate will only by possible by disabling all forms of Vsync and turning off the game's FPS cap in its settings.
1080p 60 FPS [Low Settings] Monster Hunter World Build ($500)
For those of you on a tight budget that still want to play MHW on a PC at a smooth frame rate, this is the build for you. This is the lowest-tier build that we feel can comfortably promise 60+ FPS in Monster Hunter World at 1080p while playing with all graphics settings down to their lowest settings (or off, where applicable).
If you’re looking to play with Medium or High settings in MHW at 720p or 900p, this is also the build for you.
CPU: AMD R3 2200G
Graphics Card: GTX 1650
Motherboard: ASRock B450M-HDV R4.0
RAM: 8GB (2 X 4GB) DDR4-2400
Storage: 512GB Intel SSD
Power Supply: SeaSonic Focus 450
CPU Cooler: Stock
Case: Fractal Design Focus G Mini
Operating System: Windows 10
1080p 60 FPS [Highest Settings] Monster Hunter World Build ($1100)
For many users, this will be the best balanced option. This build provides excellent performance in Monster Hunter World on the most common monitor resolution (and monitor refresh rate) on the market.
Any users who just want to crank all of the settings to the max while maintaining smooth gameplay should consider this build. Players willing to play on ‘High’ settings instead of ‘Highest’ can substitute the GTX 1660 for the 2060, to save a bit on the total cost.
CPU: AMD R5 3600X
Graphics Card: RX 5700
Motherboard: MSI X570-A Pro
RAM: 8GB (2 X 4GB) DDR4-2666
Storage: 1TB Intel SSD
Power Supply: SeaSonic Focus 650
CPU Cooler: Noctua NH-U12S SE-AM4
Case: Thermaltake G21
Operating System: Windows 10
1440p 60 FPS / 1080p 100 FPS [Highest Settings] Monster Hunter World Build ($1700)
This is where we start getting into high-end performance. Do note: you must have a monitor with a refresh rate above 60 to take full advantage of getting 100+ FPS in Monster Hunter World.
With some (safe, conservative) overclocking, this set-up may be capable of over 120 FPS in Monster Hunter World at 1080p with all settings turned up to their maximum.
CPU: AMD R7 3800X
Graphics Card: RX 5700 XT
Motherboard: Gigabyte X570 Gaming X
RAM: 16GB (2 X 8GB) DDR4-3200
Storage 1: 1TB Samsung SSD
Storage 2: 1TB Intel SSD
Power Supply: SeaSonic Focus 850
CPU Cooler: be quiet! Dark Rock 4
Case: Phanteks Enthoo Pro
Operating System: Windows 10
4K 60 FPS / 1440p 100 FPS [Highest Settings] Monster Hunter World Build ($3200)
4K is a tall task under the best of circumstances, so in a difficult-to-run game like Monster Hunter World, getting 60+ FPS at 4K resolution is going to require some of the most powerful hardware that it is currently possible to acquire.
A single RTX 2080 Ti can only manage about 45 FPS in Monster Hunter World at 4K with the highest settings; so just getting to 60 FPS consistently at 4K with max settings requires a very-high-end dual-GPU set-up.
Users planning to use this particular build exclusively (or almost exclusively) for MHW may choose to substitute the RAM choice from the build above, in order to save about $100 without losing any in-game performance.
CPU: AMD R9 3900X
Graphics Card: 2x RTX 2080 Supers (or 2x RTX 2080 Tis for about 25% more power and $1200 more)
Motherboard: MSI MPG X570 Gaming Pro Carbon Wifi
RAM: 32GB (2 X 16GB) DDR4-3200
Storage: 2TB Samsung SSD
Power Supply: EVGA SuperNOVA 1000 P2
CPU Cooler: be quiet! Dark Rock Pro 4
Case: Corsair 780T
Operating System: Windows 10
Monster Hunter World Graphics Settings and Performance Guide
This section takes a close look at the graphical options in Monster Hunter World, and their effects on the game’s performance.
The ‘performance impact’ in each subsection below is the measured difference in average FPS between playing the game with all settings at their highest and turning only the setting in question down to the lowest (or off) while leaving all others untouched.
It is also worth pointing out that the performance impact is not necessarily perfectly additive. So if disabling one setting increases FPS by 10% and disabling another increases FPS by 10%, disabling both would not be expect to increase performance by 20%. Instead, the increase would likely be somewhere from 12-18% total.
NOTE: Certain settings (especially texture quality and water reflections) currently seem to be broken. Turning them up barely improves (or doesn’t improve) the game’s visuals, and—as a result—turning them down has no effect on performance.
Quality
Quality is a combination of presets of the other settings. Changing this setting will automatically adjust the other settings. If you don't want to mess with the detailed settings, simply use this to find a good balance of visual quality and performance.
Performance Impact: ~100-110% between Low and Highest
Image Quality
This setting changes the rendering resolution quality. As with many of the settings, it seems to have a secondary effect of altering lighting in some situations.
Performance Impact: ~30-40% between Low and High
Texture Quality
This setting changes the maximum texture load size. As noted above, this is one of the broken settings. While there is a noticeable difference between the very lowest and very highest setting (visually, though not in terms of performance), some of the textures—especially on certain armor pieces—render at low resolutions even when texture quality is set to max.
Performance Impact: No noticeable FPS change between 256 and Full
Ambient Occlusion
This setting changes the resolution quality of screen space ambient occlusion (SSAO) textures, which are used to approximate calculations for some ambient lighting effects.
Performance Impact: ~5% between Off and High
Volume Rendering Quality
This setting controls the rendering quality of Monster Hunter World's volumetric fog effect. This is a fairly divisive effect among the game's players, with some people enjoying the atmosphere and lighting changes provided by the fog—and others preferring the crisp look of the game with the fog turned completely off.
Performance Impact: ~15% between Off and Highest
Shadow Quality
This setting affects the rendering resolution of shadows cast by in-game objects and characters.
Performance Impact: ~5% between Low and High
Anti-Aliasing
Anti-aliasing is a method of smoothing out perceived jaggedness on the edges and lines of objects made up of pixels. In the screenshots below, the difference is most visible on the edge of the cliff and the outline of the player-character's weapon.
Performance Impact: ~10% between Off and TAA
LOD Bias
This setting changes the distance from the player that level-of-detail (LOD) models switch from their low-quality or low-polygon or nonexistent versions to their high-quality versions. In the screenshots below, pay attention to the floorboards at the other end of the deck from the player, and the objects on the counter in the center.
Performance Impact: ~10% between Low and High
Max LOD Level
This setting alters the maximum tier of level-of-detail models that can be displayed. When it is set to -1, the highest-level models will not display under any circumstances.
Performance Impact: ~5% between -1 and No Limit
Foliage Sway
This setting determines whether or not the game's plant life sways to and fro. As that is its only effect, it can not be demonstrated in a still screenshot. But considering the seemingly minor nature of the setting, it has a seemingly disproportionate effect on performance.
Performance Impact: ~15% between Off and On
Subsurface Scattering
The description of this setting in the menu says that it affects the rendering quality of skin, but in testing it seemed to affect the rendering/lighting of many surfaces in the game.
Performance Impact: No noticeable FPS change between Off and On
Screen Space Reflection
This setting changes the quality of dynamic background reflections. Turning off this settings provides a noticeable performance boost, but comes at the cost of clearly worse visuals.
Performance Impact: ~15% between Off and On
Anisotropic Filtering
This setting controls the level of implementation for a method of image quality enhancement known as 'anisotropic filtering' whereby filtering is done to textures that are being viewed at an oblique angle relative to the camera.
Performance Impact: No noticeable FPS change between Low and High
Water Reflection
This setting seems to be the most broken of any in the game. Its description says that it disables or enables "dynamic creation of cube maps for water reflection", but the reflections (and performance) are entirely unchanged by switching it on or off.
Performance Impact: No noticeable FPS change between Off and On
SH Diffuse Quality
SH stands for Spherical Harmonics, which is a method of lighting that is supposed to produce better physical accuracy than other methods. And changing it does indeed produce a noticeable difference in lighting.
Performance Impact: ~10% between Low and High
Dynamic Range
In theory, this setting governs the range of colors used by the game; so you should try to figure out which setting better matches what your monitor and graphics card are capable of. But in its description, it states its function as "adjusts luminance range" and it does seem to have a minor performance impact despite having no noticeable visual impact. So maybe there is a lighting change involved with this one as well, although we could not detect any in our testing.
Performance Impact: ~5% between 32-bit and 64-bit
Motion Blur
Just as the name implies, this setting allows you to turn on or off the blurring of graphics that are in motion relative to the camera.
Performance Impact: No noticeable FPS change between On and Off
Z-Prepass
Since it has one of the only somewhat thorough descriptions in the in-game menu, I'll let them tell it: "Enable/Disable pre-calculation of depth information. This is enabled by default, but may speed up processing for lower-spec PCs if disabled."
Performance Impact: ~5% between Off and On
Choosing the Best Settings for Monster Hunter World
If your computer can achieve a steady 60 FPS with all the settings turned up at your desired resolution, then we recommend keeping things as they are.
However, if you’re not reaching 60 FPS, or if you have a specialized monitor with a higher refresh rate and want to get even better performance, there are certain settings you can lower in Monster Hunter World to improve your framerate without sacrificing too much in the way of visuals.
Unfortunately, as we said above the image sliders, lowering multiple settings will not have a straightforward cumulative effect on framerate: if dropping one setting gives 10% improvement, and dropping another gives 10%, lowering both will not give 20%, but possibly between 12-18%.
Improve FPS considerably with little to no impact on visuals
- Turn off "Foliage Sway."
- Use the "High" preset instead of "Highest." This can increase FPS by 30% and still look very good.
Improve FPS by larger amounts with moderate impact to visuals
- Turn off "Volume Rendering Quality" and "Anti-Aliasing."
- Set "Shadow Quality" to Low.
- Use the "Mid" preset.
Last Resorts
If doing all of the steps above still does not achieve your desired framerate, try some of the following:
- Turn down "Image Quality" and "Texture Quality."
- Turn off "Screen Space Reflection."
- Lower any remaining settings to at least Medium.
- Very last resort: Use the "Low" preset.
If you try all of the above and still can’t run the game as smoothly as you would like, you may need to upgrade your hardware.
Conclusion
The relatively poor optimization of Monster Hunter World does not need to dissuade you from playing it. Unlike some other examples of poor-performance console ports (we're looking at you, NieR: Automata), the developers of Monster Hunter World have been steadily patching and improving the bugs and issues in the game since its PC release.
And regardless of whether future improvements substantially improve the optimization or not (we're not holding our breath for big improvements), we hope that this guide can help interested users to understand what kind of hardware is needed to run Monster Hunter World at a high frame rate—or else, which graphics settings should be altered to maximize frame rate on an existing build.
If you have any questions, please don’t hesitate to ask in the comments below, or email us at contact@logicalincrements.com.
About Us
Daniel is the Managing Editor for Logical Increments.
He also does all of the writing, graphic design, and web development for The Gemsbok blog website and The Gemsbok YouTube channel, where you can find articles and videos on books, games, movies, and philosophy.
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